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  • img14

    Player Card

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    Location Card

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    Ally Card

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    Augment Card

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    Ability Card

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    Infringe Card

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    Equipment Card

  • Player Card

    Breakdown of the Dimensional Devastation Player Card

    Stays out, this is YOUR character to Augment, Equip, Ally up, and Ability Increase!

    When your Hit Points reach zero, you lose.

    Hit Points do NOT refresh without cards specific to Hit Points.

    Defense refreshes every Round with Power Pools.

  • Location Card

    Breakdown of the Dimensional Devastation Location Card

    Winner of Initiative chooses the Location (theirs or their opponents) or they may attack first. (Opponent would choose the Location).

    Stays on the table for both players.

    Power Pools are added to both players.

    Location Effect are also for both players (good or bad).

  • Ally Card

    Breakdown of the Dimensional Devastation Ally Card

    Only 1 Ally at a time unless altered by another card -They are free to play at the start of your round.

    Their Abilities and Power Pools are added to your Player Card.

    An Ally of another alignment may attack; roll 1D10, 5 or under the will do damage equal to their highest Power Pool

  • Augment Card

    Breakdown of the Dimensional Devastation Augment Card

    Augment cards may only be played during your turn.

    You Discard them on your next refresh stage.

    You can play as many as you can afford.

  • Ability Card

    Breakdown of the Dimensional Devastation Ability Card

    They can only be played during your turn.

    You Discard them on your next refresh stage unless it has an Ability Refresh.

    You can play as many as you can afford.

  • Infringe Card

    Breakdown of the Dimensional Devastation Infringe Card

    They can be played at anytime.

    Fastest cards in the game.

    When played at the same time as Ability Cards, their effects occur first!

  • Equipment Card

    Breakdown of the Dimensional Devastation Equipment Card 

    They can only be played during your turn.

    They're abilities aren't available until your next turn.

    Once the Power Pools are paid, the Equipment Card stays in play until the end of the game or it is destroyed.

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